Spell
QuickSpell Shattering Sword
Archetype:
Light and Darkness Ritual
View:
301
Activate 1 of these effects; ● Destroy all face-up Spells your opponent controls. ● Target 1 face-up monster your opponent controls; show 1 "Light and Darkness Ritual" in your hand or GY, then that monster's ATK becomes 0, also its effects are negated. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card in your opponent's hand (at random) or their field. You can only activate 1 "Spell Shattering Sword" per turn.
Spell Shattering Sword — Power Evaluation
Final Score: 47 ± 12 · Confidence: Low
- Intrinsic: 47 · Deck: — · Meta: provisional
- Primary role: Removal / Negation · Secondary: Negation/Interaction
Why it scores here
Spell Shattering Sword converts its access into interaction: mode one destroys every face-up Spell the opponent controls, and mode two sets one face-up opponent monster's ATK to 0 and negates it, provided a 'Light and Darkness Ritual' card is revealed from hand or GY. Its main limit is that mode two depends on that archetype card being available, and no deck, combo, or guide evidence confirms how often that holds. It builds no board and gives no card advantage or material value, so those axes stay low; the score comes from interaction strength, not from its Quick-Play frame or any stat line.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Mode one is unconditional, but mode two needs a 'Light and Darkness Ritual' card in hand or GY, and no combo or deck evidence measures how live that is (inferred). |
| Combo & Conversion | 15 | The text only removes or negates and builds no board, and no combo examples are supplied (inferred from text). |
| Resource Economy | 30 | No draw, search, or recursion; the optional destruction on an opponent's card is a single 1-for-1 at best (verified text). |
| Effect & Interaction | 70 | Mass removal of face-up Spells plus ATK reduction and negation on a face-up monster is strong, flexible disruption (verified text). |
| Material Utility | 0 | It is a Spell with no material, level, or attribute body, so it cannot convert as material (verified frame type). |
| Resilience & Flexibility | 45 | Quick-Play frame suggests it can be used in either turn, and the destruction clause adds some value after removal, but it is once per turn (verified text, inferred timing). |
| Deck-Building Efficiency | 60 | It is a single archetype-gated spell with no garnet or lock, but the once-per-turn limit and archetype dependency make it a narrow slot (inferred from text; legal copies not supplied). |
Calculation
Weight profile: Removal / Negation profile (primary only; no secondary weighting applied, no decks or combos to blend). Intrinsic ≈ 47, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null, provisional)
Strengths
- Mode one destroys all face-up opponent Spells in one activation (verified text)
- Mode two zeroes one face-up opponent monster's ATK and negates its effects (verified text)
- Quick-Play frame suggests flexible activation timing (verified frame type, timing inferred)
Weaknesses
- Mode two requires a 'Light and Darkness Ritual' card in hand or GY (verified text)
- Once per turn activation limit (verified text)
- No deck, combo, or guide evidence confirms real play (data gap)
- No material or body value and no card advantage (verified frame type and text)
Counters / choke points
- Opponent interaction that removes the Light and Darkness Ritual card from hand or GY before it is revealed (inferred)
- Monster effects that resolve before the card is activated (inferred)
Best use
Removal / Negation in Light and Darkness Ritual builds.
Evidence & gaps
- Verified: Mode one destroys all face-up Spells the opponent controls (card text); Mode two targets one face-up opponent monster, reveals a 'Light and Darkness Ritual' card from hand or GY, sets its ATK to 0 and negates its effects (card text); The card can only be activated once per turn (card text); Quick-Play Spell frame type (card evidence); Legal in TCG and OCG formats (card evidence)
- Inferred: Quick-Play timing allows activation in either turn from hand (inferred from frame type; no rulings supplied); Mode two is limited to Light and Darkness Ritual decks by its archetype requirement (inferred from text and archetype field); Removing the archetype card from hand or GY would block mode two (inferred from text)
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings or timing data for Quick-Play activation window legal copies empty — copy limit unknown






